Articles and links about the design process
by Thibaut Sailly
The intent behind this site's content arrangement was to put the articles in the fore front while dimming the navigation links. The fact [1] is that most readers come here to read one and only article, rather than browse through number of pages. Optimizing the readability of the articles then seemed to be more important than providing a quick and easy way to navigate the site's content. It might be an error, but it's a compromise I thought was worth to implement and observe.
Following this previous post describing a possible way to call or text your favorite contacts on an iPhone, I did an animation of how it could behave.
Or how to call/sms your favorites with 2 click-and-drags on an iPhone.
The last update of the iPhone software gave the double click on the home button the same functionality of bringing up the favorites, but there is maybe a way to avoid these two clicks.
This is the sixth post about a cell phone design project that started here.
Considering the amount of time I could allow in modeling, I had to make a choice between the solutions that were presented before. The Mies track and the leather track were, to me at least, the most interesting solutions.
This is the fifth post about a cell phone design project that started here.
Materials and finishes.
As much as the shape of an object, materials and finishes determines its personality. Stiffness, reliability, simplicity should then be the attributes of the material used in this case. Economics are usually also driving the choice of a particular material over another, but as this is some sort of a dream project, we'll stay pretty vague and just say that that a thermoplastic is the most appropriate material for this kind of object.
A picture being worth a thousand words, here is an illustration of the idea explained in this first post.