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        <title>Artificial Horizon</title>
        <link>http://horizon.tsailly.net/</link>
        <description>Tracking the design process</description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Sat, 12 Jul 2008 03:52:41 +0100</lastBuildDate>
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        <item>
            <title>UI thickness and remedies.</title>
            <description><![CDATA[<p>This post is a comment to the <a href="http://stevenscreek.com/" title="">Stevens Creek</a> TripLog/1040 UI design discussion happening on John Gruber's <a href="http://www.flickr.com/photos/gruber/2635257578/" title="">Flickr entry</a> and Ryan Singer's <a href="http://www.37signals.com/svn/posts/1128-learning-from-bad-ui">SVN entry</a>.</p>

<p><img src="http://horizon.tsailly.net/images/triplog.jpg" width="304" height="456" alt="Sreengrab from Gruber's Flickr stream" style="border:1px solid #666;" /></p>

<p>The first thought I had about this iPhone app's screenshot was, as many : "hammer, please".<br />
But it's not pure villainy, just excessive sensitivity, and there are some logical facts backing this gut feeling, one of them being : this design mixes 2D and 3D features without any meaningful intentions regarding this dichotomy. It even seems to have no understanding of this dichotomy at all, which is even worse. But the beautiful thing about a mess is that you can only do better. Here are some comments which will hopefully help in this sense.</p>

<p>Pretty much every OSX and Apple apps UIs share this common analogy : they don't display a rendering of a flat, 2D, printed surface, but it shows an arrangement of items that can be described with height, material and texture proprieties. All these simulated 3D objects react to a single (or a single set of) light source, consistently from one screen to another. Every <a href="http://www.apple.com/iphone/gallery/software/" title="">Apple designed iPhone app</a> lives under a <a href="http://images.google.com/images?client=safari&rls=fr&q=softbox&ie=UTF-8&oe=UTF-8&um=1&sa=N&tab=wi" title="">softbox</a> giving this fat glossy reflection on top of the iTunes/AppStore/Sms/... buttons, and a more diffuse gradient on top of the Notes button, for example. You can visit every apps on your mac and imagine how it would look like if you turned these lights off. Not that it would turn you on, but it goes a long way to express how consistent the MacOSX UI is.</p>]]></description>
            <link>http://horizon.tsailly.net/2008/07/ui-thickness-and-remedies.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Article</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">interface</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">iphone</category>
            
            <pubDate>Sat, 12 Jul 2008 03:52:41 +0100</pubDate>
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        <item>
            <title>Newton on a bike</title>
            <description><![CDATA[<p><img src="http://horizon.tsailly.net/images/jourdefete.jpg" width="250" height="167" alt="Jour de f&ecirc;te" style="border:0px;" /></p>

<p><span class="francais">&#8497;</span> <a href="http://horizon.tsailly.net/francais/newton-vf.html" title="">version fran&#231;aise</a>.</p>

<p>Going for a coffee this afternoon, I saw a fancy cyclist standing still on his two wheels only, waiting for his turn at the red light. He stood like this, without moving an inch for a good 30 seconds : well done, champ.</p>

<p>This had me thinking that in fact, being able to gain equilibrium on two turning wheels is quite striking, as mundane as it can be for us today. On our dear western society technological achievements timeline, the appearance of the bicycle* is oddly late, compared to tremendously more complex concepts that came to us before that.</p>

<p>See, the men who knew there was hydrogen in the sun (Angström, 1861), knew the speed of light (Foucault, 1850), communicated through a telegraph (Morse, 1844), understood the gravity phenomenon (Newton, 1687) and who were 5 years close to discover the automobile didn't know what it was to pedal and move forward at the same time.</p>

<p>Imagine the confusion and awe in Voltaire's or Benjamin Franklin's mind if they had been overtook by a bike while on their morning walk.</p>

<p><em>* the one with a chain drive, introduced around 1880, not the crotch-cruncher known as the Draisine that appeared in 1818.</em></p>

<p><em> Movie still : Jour de f&ecirc;te by Jacques Tati.</em></p>]]></description>
            <link>http://horizon.tsailly.net/2008/07/newton-on-a-bike.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Article</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">bike</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">culture</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">history</category>
            
            <pubDate>Sat, 12 Jul 2008 01:27:40 +0100</pubDate>
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        <item>
            <title>Touch gaming</title>
            <description><![CDATA[<p>Until thought control becomes accurate enough, physical interfaces will remain necessary to interact with video games. Consequently, these products can and should be considered as tangible objects, or more accurately, products experienced physically. The first contact one has with a video game is in fact with the controller of the platform it is played on.<br />
	This past year, casual gaming has had a <a href="http://www.gamedaily.com/articles/features/analyzing-the-casual-explosion-of-2007/71355/?biz=1" title="GameDaily">huge boost</a> in consumption while alternative controllers such as the Wiimote and Rock Band game accessories have attracted numerous gamers, novice and seasoned alike.<br />
	Would it be too adventurous to state that these two events are linked, that these new ways of controlling games (read : new ways of experiencing a video game product) have brought some much needed fresh air in this industry ? You'll see for yourself, but I assume it's the case. Details on their way, followed by some projections on the role multi-touch interfaces could play in casual gaming.</p>]]></description>
            <link>http://horizon.tsailly.net/2008/03/touch-gaming.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Article</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">apple</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">ergonomics</category>
            
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            <pubDate>Fri, 07 Mar 2008 16:42:17 +0100</pubDate>
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        <item>
            <title>Less Nav</title>
            <description><![CDATA[<p><span class="francais">&#8497;</span> <a href="http://horizon.tsailly.net/francais/less-nav-v.html" title="">version fran&#231;aise</a>.</p>

<p>The intent behind this site's content arrangement was to put the articles in the fore front while dimming the navigation links.
The fact [1] is that most readers come here to read one and only article, rather than browse through number of pages. Optimizing the readability of the articles then seemed to be more important than providing a quick and easy way to navigate the site's content. It might be an error, but it's a compromise I thought was worth to implement and observe.</p>

<p><img src="http://horizon.tsailly.net/images/dossier_ah.png" width="300" height="220" alt="sketch of the AH file" style="border:0px;" /></p>
]]></description>
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            <pubDate>Sun, 02 Mar 2008 21:29:01 +0100</pubDate>
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            <title>A new home</title>
            <description><![CDATA[Goodbye "Well", hello "Artificial Horizon".

<img src="http://horizon.tsailly.net/images/well_last.jpg" width="500" height="320" alt="" />

All the articles from the previous blog were transfered here. As I switched from <a href="http://www.blogger.com" title="">Blogger</a> to the newly available free version of <a href="http://www.movabletype.org">Movable Type</a>, I couldn't move the comments automatically, so there's a good chance they will be lost somewhere. They will be <a href="http://well.thsy.org" title="">available</a> for another 6 months, until the domain name dies.]]></description>
            <link>http://horizon.tsailly.net/2008/02/a-new-home.html</link>
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            <pubDate>Thu, 14 Feb 2008 19:39:46 +0100</pubDate>
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            <title>Amazing</title>
            <description><![CDATA[<p>Great example of brain power wasting from <a href="http://www.gamedaily.com/articles/news/npd-gaming-driving-kids-usage-of-digital-devices/19085/?biz=1" title="">Gamedaily.com</a> : NPD analysts make a report on kids and digital content, find out kids like to play.</p>
]]></description>
            <link>http://horizon.tsailly.net/2008/01/amazing.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Links</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">fingerpointing</category>
            
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                <category domain="http://www.sixapart.com/ns/types#tag">reading</category>
            
            <pubDate>Wed, 16 Jan 2008 12:52:15 +0100</pubDate>
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        <item>
            <title>Content out of context</title>
            <description><![CDATA[<p>David Lynch making a point on watching a movie on a mobile device, originally from the Inland Empire special edition, edited to fit the iPhone commercials theme.</p>

<p>Sure, you can't fully experience a great feature film watching it on a mobile device, you'd miss a lot of the emotions a movie can convey. But having the ability to read videos on the go can be great for other purposes than entertainment and art consumption, like getting informed or learning some skills.</p>
]]></description>
            <link>http://horizon.tsailly.net/2008/01/content-out-of-context.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Links</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">cellphone</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">cinema</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">emotions</category>
            
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            <pubDate>Sun, 06 Jan 2008 16:20:51 +0100</pubDate>
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        <item>
            <title>Sottsass has gone</title>
            <description><![CDATA[<p>Only a few of the objects he designed would make it to my home because of their style and larger than necessary presence, but I've always appreciated the archetypal character of his production, his masterful sense of proportions and how he put back feelings, maybe poetry, into modern designs.</p>

<p>Every piece of his work I know of is a lesson ; what a sad thing to learn that the source has gone dry on monday.</p>

<p><img src="http://well.thsy.org/images/ettore.jpg" width="260" height="320" /></p>
]]></description>
            <link>http://horizon.tsailly.net/2008/01/sottsass-has-gone.html</link>
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                <category domain="http://www.sixapart.com/ns/types#tag">product design</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">RIP</category>
            
            <pubDate>Thu, 03 Jan 2008 00:18:36 +0100</pubDate>
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        <item>
            <title>Judging from pictures</title>
            <description><![CDATA[<p>This post, where my commentary on the Kindle product design has been described as a "<a href="http://gravitationalpull.net/wp/?p=215" title="silly silly silly">silly attempt to review via photos</a>" made me realize that product designers are actually this kind of guys, they judge products from pictures.</p>
]]></description>
            <link>http://horizon.tsailly.net/2007/11/judging-from-pictures.html</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Article</category>
            
            
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                <category domain="http://www.sixapart.com/ns/types#tag">product design</category>
            
            <pubDate>Mon, 26 Nov 2007 12:51:32 +0100</pubDate>
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        <item>
            <title>Bookishness</title>
            <description><![CDATA[<p>How the <a href="http://www.amazon.com/gp/product/B000FI73MA/ref=amb_link_5873612_2?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=gateway-center-column&amp;pf_rd_r=03K1SZCPB1MEB7VKDDJ7&amp;pf_rd_t=101&amp;pf_rd_p=329252801&amp;pf_rd_i=507846" title"product page @ amazon.com">Kindle</a> is ugly and feels wrong, let aside the subjectivity of beauty or taste.</p>
]]></description>
            <link>http://horizon.tsailly.net/2007/11/bookishness.html</link>
            <guid>http://horizon.tsailly.net/2007/11/bookishness.html</guid>
            
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                <category domain="http://www.sixapart.com/ns/types#tag">communication</category>
            
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            <pubDate>Thu, 22 Nov 2007 13:54:32 +0100</pubDate>
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        <item>
            <title>Core Calls {2}</title>
            <description><![CDATA[<p>Following <a href="http://horizon.tsailly.net/2007/11/core-call-1.html" title="">this previous post</a> describing a possible way to call or text your favorite contacts on an iPhone, I did an animation of how it could behave.</p>
]]></description>
            <link>http://horizon.tsailly.net/2007/11/core-calls-2.html</link>
            <guid>http://horizon.tsailly.net/2007/11/core-calls-2.html</guid>
            
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            <pubDate>Fri, 16 Nov 2007 11:13:45 +0100</pubDate>
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        <item>
            <title>Core Call {1}</title>
            <description><![CDATA[<p>Or how to call/sms your favorites with 2 click-and-drags on an iPhone.</p>

<p>The last update of the iPhone software gave the double click on the home button the same functionality of bringing up the favorites, but there is maybe a way to avoid these two clicks.</p>
]]></description>
            <link>http://horizon.tsailly.net/2007/11/core-call-1.html</link>
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            <pubDate>Tue, 06 Nov 2007 09:20:16 +0100</pubDate>
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            <title>Paul Rand</title>
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            <pubDate>Fri, 02 Nov 2007 21:15:54 +0100</pubDate>
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            <title>Nice Bioshock review</title>
            <description><![CDATA[<div class="video"><embed src="http://update.videoegg.com/flash/proxy.swf?jsver=1.4" FlashVars="gc=c2hvd0FkPXRydWUmYWRWYXJzPXZsPWNhJnZnPW0mdmE9MjAmYXJlYT1nYW1lcyZzaXRlPWVzY2FwaXN0bWFnYXppbmUmZmlsZT1odHRwJTNBJTJGJTJGc2VsZnNlcnZlMzAwJTJFZG93bmxvYWQlMkV2aWRlb2VnZyUyRWNvbSUyRmdpZDM4OSUyRmNpZDEzODklMkYxUSUyRlFRJTJGMTE4ODgwOTAxMjRWNVA1ajNOd3J4T3FEc2NFSlhTJnN3ZnBhdGg9aHR0cCUzQSUyRiUyRnVwZGF0ZSUyRXZpZGVvZWdnJTJFY29tJTJGZmxhc2glMkZwcm94eSUyRXN3ZiUzRmpzdmVyJTNEMSUyRTQmYXV0b1BsYXk9ZmFsc2Umc2hvd0FkUHJpbWFyeT10cnVlJndtb2RlPXdpbmRvdyZhbGxvd0ZsYXNoOUZ1bGxzY3JlZW49dHJ1ZQ==" quality="high" allowFullScreen="true" allowScriptAccess="always" scale="noscale" wmode="window" width="400" height="332" name="VE_Player" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed></div>

<p>More fast swearing graphic game reviews <a href="http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation" title="">here</a>.</p>
]]></description>
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            <pubDate>Tue, 30 Oct 2007 19:18:18 +0100</pubDate>
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            <title>Eames live in 1956</title>
            <description><![CDATA[<div class="video"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/zfzLzOl795E"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/zfzLzOl795E" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div>

<p>On top of the pleasure to discover Charles and Ray Eames moving and talking, here are two quotes I found interesting, regarding the design practice :</p>
]]></description>
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            <pubDate>Thu, 11 Oct 2007 10:22:50 +0100</pubDate>
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