Artificial Horizon

Articles and links about the design process
by Thibaut Sailly

Results tagged “cellphone”

Content out of context

January 6, 2008

David Lynch making a point on watching a movie on a mobile device, originally from the Inland Empire special edition, edited to fit the iPhone commercials theme.

Sure, you can't fully experience a great feature film watching it on a mobile device, you'd miss a lot of the emotions a movie can convey. But having the ability to read videos on the go can be great for other purposes than entertainment and art consumption, like getting informed or learning some skills.

Core Calls {2}

November 16, 2007

Following this previous post describing a possible way to call or text your favorite contacts on an iPhone, I did an animation of how it could behave.

Core Call {1}

November 6, 2007

Or how to call/sms your favorites with 2 click-and-drags on an iPhone.

The last update of the iPhone software gave the double click on the home button the same functionality of bringing up the favorites, but there is maybe a way to avoid these two clicks.

Send. Receive. Period. {6}

October 1, 2007

This is the sixth post about a cell phone design project that started here.

Considering the amount of time I could allow in modeling, I had to make a choice between the solutions that were presented before. The Mies track and the leather track were, to me at least, the most interesting solutions.

Send. Receive. Period. {5}

October 1, 2007

This is the fifth post about a cell phone design project that started here.

Materials and finishes.

As much as the shape of an object, materials and finishes determines its personality. Stiffness, reliability, simplicity should then be the attributes of the material used in this case. Economics are usually also driving the choice of a particular material over another, but as this is some sort of a dream project, we'll stay pretty vague and just say that that a thermoplastic is the most appropriate material for this kind of object.

Send. Receive. Period. {4}

September 8, 2007

This is the fourth post about a cell phone design project that started here.

Form factors

First, about the scale. We know that the technology won't stop us from going really really small here, and that the ergonomics are the limiting factors.

Ergonomic aspects needing to be considered :

Send. Receive. Period. {3}

September 5, 2007

This is the third post about a cell phone design project that started here.

Extending the interface

The settings of the phone numbers assigned to the keys and the ring tone adjustments are made through the other interface the phone offers through its USB abilities : the computer to which it's plugged in when need be.

Send. Receive. Period. {2}

September 5, 2007

This is the second post about a cell phone design project that started here.

The phone interface

What is the minimum required to place or receive a phone call ?

· A power button to turn on the device

Send. Receive. Period. {1}

September 5, 2007

Here is the first of a serie of posts about a cell phone project I've been working on. The idea is to document the process leading to the definition of the object and its experience, and hopefully get some constructive comments about the ideas pushed here.

Telco is dead

March 1, 2007

France Telecom's Norman Lewis on the current / future state of Telcos and voice communications over the internet at O'Reilly Media Emerging Telephony Conference 2006.

The best speach I've heard on the subject to date. Good to hear how bad the move to 3G is a mess from an inside guy.

Link.

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